“Something is missing from her world…”
Like anyone in her age, she’s lost.
She lost her way in the journey to achieve her dreams.
She lost her way in the journey to find love.
That until she met The Owl.
The man that would help her burn her passion,
the man that would help her find the spark in a relationship,
and also the man that would teach her about heartbreak.
From Brigitta Rena.
The creator of A Raven Monologue and She & The Light Bearer.
When the Past was Around is an adventure point-and-click puzzle, tells a bittersweet tale between a girl and the owl in a surreal world consisting of disjointed rooms from memories and time. With each clues gathered, puzzles solved, and doors unlocked, the girl will find her way, unraveling the secrets between her and the owl, the secrets which she used to know.
Features
- Personal and ubiquitous. It’s a game about overcoming the past and finding the self
- Open the treasure chest, drink tea, doing laundry. Various puzzles to solve and many mysteries to uncover in everyday familiar objects and activities
- A sweet and whimsical journey set in a series of hand-drawn, down-to-earth settings
- Atmospheric violin music will accompany you from the peaceful days to the angstiest moments
When The Past Was Around is a short silent narrative experience that can be finished in less than 2 hours. Even though it is a short game, we’ve put all our hearts into delivering a deep and meaningful experience for you. We hope that the brief moment you spend with Eda and Owl would be priceless and unforgettable.
The game was developed by Mojiken Studio with Toge Productions as the co-developer and publisher.
When the Past was Around was part of #MojikenCamp, an internal upgrading program by Mojiken Studio to experiment with how to tell stories or to communicate an experience within the constraint of interactive art medium.